Saturday, March 26, 2011

Welcome To The Third Dimension

I have long thought that the missing link preventing another quantum leap of business from brick and mortar stores to internet based or phone based platforms was the lack of 3-D realism. Buying a television or a DVD at Amazon.com is one thing -- buying anything RTW without trying it on is another challenge entirely.

The time is coming and will surely get here in our lifetimes. I am old enough to remember when "Pong" (click here if you don't have a clue regarding what I am talking about) was revolutionary and yet it is totally laughable compared to where we are today. That was just 40 years ago .... have you ever stopped to think where we will be 40 more years from today? 2050 is just around the corner.

Full, no glasses, 3-D for sure. Three dimensional personal avatars based on a revolution that would make today's holographic images appear to be as primitive as "Pong", permitting us to "try on" anything without trying it on. Costs driven down on clothing customized to our specific body measurements to the point where they compete with off-the-rack RTW.

It's coming. And with the new Nintendo DS, the first baby step has been made.  (Well. actually the second baby step.  Take a look at how much holography has improved beyond Luke Skywalker and Obi-Wan Kenobi in this Japanese anime World Is Mine "live" concert.



How will retail stores -- department, specialty, or otherwise -- remain relevant in the years ahead? As fashion showcases? A place to feel a shared sense of community? A source for advice from superb sales associates? Time will tell. But make no mistake about it, the revolution is coming. Hence today's "off topic" article from The New York Times

Nintendo’s New World of Games: Three Dimensions, Zero Glasses
New York Times
By Seth Schiesel
Published: March 25, 2011

The new Nintendo 3DS hand-held video game system, which lets players see three-dimensional effects without wearing special glasses, is a breakthrough device in electronic entertainment.

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Click here to read the entire article at www.nytimes.com:
Nintendo’s New World of Games: Three Dimensions, Zero Glasses